Developer and publisher of MMO-survival of the Exiles of Conan Norwegian Studio Funcom has announced that the game has sold over 1 million copies to date of their official release. Conan Exile officially launched today, 8 may.
Conan Exiles appeared in early access in 2017. PC alpha version of the game has been available since January of last year, and the owners of Xbox One for the first time were able to see titles in August 2017.
The game was successfully launched in Early Access, the first of 480 thousand copies were sold in 28 days after release on Steam.
As representatives of Funcom, Conan Exiles paid for the invested $4.5 million in the first week.
Full version Conan the Exiles also became available on PlayStation 4.
Kiev developer Ivan Kovalev presented his debut game called G30 — A Memory Maze for mobile devices running iOS. The game belongs to the genre of puzzles and have been able to obtain many awards, including the award for best innovation from the Casual Connect.
Features G30 — A Memory Maze:
Each step as you solve the puzzle may change the course of history;
The game shows how people with a mental illness perceives reality;
Classic product. Ivan Kovalev is doing almost everything alone, including game design, coding, art and music;
To finish G30 — A Memory Maze the developer even had to sell his guitar.
G30 — A Memory Maze is about a man suffering from cognitive disorder, because of what his memory is slowly crumbling. The hero needs the crumbs to retrace his past, solving puzzles.
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Each puzzle in the G30 — A Memory Maze is a collection of memories, feelings and even events associated with a character. The game will be held on may 17 of this year in the App Store at a price of $4.99.
The creators fritupleynaya MOBA-shooter Super Monday Night the Club decided to close the project. Uber Entertainment has proven to be profitable to support the game after the entry into force of the GDPR — regulation on protection of user data, which will be operational in the EU since may 25.
Representatives of the Studio announced that the multiplayer game system does not meet the requirements of the GDPR and its processing will cost more than they can afford.
The developers have promised players a “farewell party” for which will give each user a Super MNC $10 thousand in-game currency.
The game server will go offline on may 24, the day before the entry into force of the regulations of the European Union.
According to the service Steam Spy, a number of owners Super Monday Night Club on Steam has up to 2 million people.
General Data Protection Regulation
Regulation GDPR applies to all companies processing personal data of citizens and residents of the European Union.
It imposes restrictions on the amount of data collected and the retention period and commits the company to protect this information from third parties.
For violation of the law companies can be fined up to €20 million or to recover to 4% of annual turnover.
A Reddit user under the nickname alemkalender showed the world his new “invention”: the gamer hooked up to a smartphone keyboard, and mouse, by which it without any problems playing PUBG. Well, most likely, in other mobile app.
Such an Assembly allows not only to obtain a huge advantage over other players on mobile platforms, but “buy” is almost the same PUBG absolutely free (not for 900 rubles).
Such “computer” you can launch other apps. For example, World of Tanks Blitz, which is sometimes praised for its simplicity and some casual. With Fortnite there were also no problems there. Only the eyes tired.
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In the comments to the post people have condemned this “build”. According to most, this type of players spoil the games and do not allow to reveal potential of others.
A leading designer of mobile indie hit Monument Valley and Creator of interactive stories Florence Ken Wong (Ken Wong) believes that fritupley is not a prerequisite for a successful mobile games. In his opinion, people are willing to buy high-quality titles.
Wong cited the example of Monument Valley. Puzzle game Studio Ustwo has released in 2014, when fritupleynaya distribution model has dominated in the mobile market.
According to the game designer, Monument Valley was one of the few at the time of premium mobile games. It showed that fritupley is not omnipotent, and paid title can also be commercially successful.
Wong said that over the past 4 years the market for premium mobile games has become more competitive, and this is partly the merit of Monument Valley.
Ken Wong also added that his second game — Florence — also sold well on iOS and Android. Florence came out earlier this year. The game created a Studio in the Mountains, which Wong founded after retiring from Ustwo.
According to the developer, the success of mobile games depends on what kind of experience will give gamers the authors.
Wong noted that the study and work with the capabilities of mobile platforms differ markedly from the development of games for PC and consoles, where there are long-established templates to create titles.
Fresh project Frostpunk from Polish indie Studio 11 bit studios has successfully started. For the first 66 hours after release, the developers have implemented more than 250 thousand copies of the game. As announced by the Studio, the revenues from sales have already recouped all the costs for the creation and promotion of the game.
A message from the Twitter account of the game
Chapter 11 bit studios Machowski Grzegorz (Grzegorz Miechowski) thanked the fans and announced the work on the Supplement. He also promised updates with free game content for Frostpunk.
Frostpunk combines the mechanics of strategy and survival. The game was released on Steam on April 24.
Although the new project Studio Boss Key Productions and is called the Radical Heights i.e. “radical height” attendance at the games is said to the contrary. Two weeks since the launch of the simultaneous audience online the fighter was reduced from 12.5 to 2.2 thousand.
Drop game online was 82%, according to Analytics platform GitHyp.
Online Radical Heights in the first two weeks, GitHyp
Boss Key has launched a Radical Heights soon after refused to develop their first project — a heroic shooter LawBreakers.
Release LawBreakers took place last summer. The game failed to attract a sufficient number of gamers despite the transition to a model fritupley and other efforts of developers to breathe life into your project.
Radical Heights was released in early access on Steam on April 10. The game received mixed reviews. Critics praised the unusual visual style and fun gameplay, but was unhappy with the weak engine optimization and many shortcomings of the project.