Analyst firm Gartner presented the results of researches of the world market of personal computers. According to experts, supply of equipment has been decelerating for 14 consecutive quarters.
In January–March 2018 manufacturers have released a total of 61.7 million desktops and laptops, which is 1.4 % less compared to the same period of 2017. The market has shown a steady decline since the second quarter of 2012.
In the first three months of this year shipments of PCs in the Asia-Pacific region and the United States decreased by 3.9% and 2.9% respectively, while in other regions there was a small growth, which, however, was not enough to restore the global market.
According to analyst Gartner of mikako Kitagawa (Mikako Kitagawa), remains unsold in the fourth quarter of the computers switched on after the first quarter of 2018. The producers feared a glut of goods in anticipation of release in the second quarter of new PC models based on Intel eighth generation, the expert said.
The leaders of the world computer market are HP Inc., Lenovo and Dell, which accounted for almost 57% of equipment shipments in January–March against 54,5 % in the previous year. The highest growth rates in the group of leaders has demonstrated a Dell (+6,5 %).
Sega will release a retro console Mega Drive Mini, a miniature version of the Mega Drive. The release is timed to the thirty-year anniversary of the legendary 16-bit consoles. The company is engaged in AtGames hardware device. The developer will reveal the technical characteristics Mega Drive a Mini in the near future.
The console repeats the original design of the Mega Drive. The console will come with a set of pre-installed games on the internal memory.
Sega will begin selling Mega Drive Mini at the end of 2018. At the start, the console will be available only in Japan, but later it may appear in other markets.
The trend in miniature variants of the classic consoles of the 90s the company asked Nintendo. In November 2016, the Japanese developer has released a mini version of the console Classic NES Edition. Included with the device was recorded copies of 30 classic games, including Balloon Fight, Castlevania, Donkey Kong, Final Fantasy, Galaga, Ice Climber, Metroid, Ninja Gaiden, Pac-Man, Super Mario Bros. and The Legend of Zelda. According to the April 2017 in the world has sold 2.3 million NES Classic Edition. Inspired by this success, Nintendo released in September 2017 mini version of the 16-bit console SNES. Updated Super NES Classic Edition for the first three months has sold 4 million copies.
With the development of market headsets for virtual reality applications and optimization of their cost, the hardware vendors have the opportunity to reduce the prices of their VR helmets for end users. Over the past few months Oculus VR and Samsung has reduced the recommended prices for their Oculus Rift headset and Vive the first generation by about $100. This week the turn has come to fall for Sony’s PlayStation VR.
Sony has announced the reduction of the recommended price of its PlayStation VR helmet (PSVR-CUH-ZVR2) to 22 999 rubles in Russia, to $299 in US and €299 in the EU. On average, the price for a VR-headset fell by $100/€100, which is about 25% of the original price of the device. In Russia and other European countries for almost 23 thousand roubles/€299, Sony will offer PlayStation VR kit Starter Pack with game PlayStation VR Worlds and camera the PlayStation Camera. In addition, the kit will be available with the game GT Sport (racing) for 25 of 499 rubles. In the United States and Canada, the company will sell the kit PlayStation Doom VFR for $299 and VR PlayStation The Elder Scrolls V: Skyrim VR for $349.99. It should be noted that all of the PlayStation VR helmets comes with the camera to track the position in all of its trim levels in all countries.
Sony’s PlayStation VR headset is equipped with a 5.7-inch OLED display with a resolution of 1920 × 1080 (960 × 1080 per eye), the refresh rate of 90-120 Hz and viewing angles of over 100°. Competitors for PS VR, are presented at the same time in 2016, the HTC Vive and the Oculus Rift — offer higher resolution (2160 × 1200, 1080 × 1200 for each eye), but a lower maximum refresh rate. Given the fact that the helmet PS VR should work with a PlayStation 4, several limited resolution is justified by the relatively low performance of the original version of this console.
It is worth noting that Sony’s PlayStation VR was the most affordable non-Autonomous platform for games, virtual reality submitted in 2016 (although this availability was associated with a relatively low screen resolution and compatible only with consoles, PS4/PS4 Pro). With the decline in the price of the PlayStation VR helmet retains its leadership in terms of accessibility: a set of 500 GB PS4 and PS VR will cost Russia in 47 thousand rubles ($600 in the US), whereas the set of Pro PS4 and PS VR — 55 thousand rubles ($700 in the USA).
Hideo kojima (Hideo Kojima) in an interview with Japanese publication Dengeki spoke about the process of creating a Death Stranding. According to him, in 2016 he has held for the selection of personnel and choice of engine for the game, whereas in 2017, there have been several important intermediate points.
“Kojima Productions was established on 16 December 2015, says kojima. but it was just registering a company that consisted of only four people including me. From the beginning of the next year I traveled the world to find the technology, starting with game engine, as well as to set up a company. Talked to people to recruit in your team, searched the office and doing many other things at the same time.”
Of course, in addition to these cases, kojima also designed the design and wrote the script for Death of Stranding, conducted various experiments. In June 2016, was shown the first teaser at E3, and in December the second. At this time already was the selected engine (he was a Decima from Guerrilla Games) and the team was engaged in improving it.
“2017 was much more dense than 2016, — continues the story of kojima. — We moved to another office and in parallel with the creation of the game filled the interior conveniences such as a meeting room and kitchen. They were finished in January 2017.
Filling the list of employees is gradually finished, but sometimes we are set when we continue to increase and hone the team. We are tirelessly engaged in the production of the game, from development and improve the engine and tools to game projects and presentations. The fact is that since the Foundation work is progressing in parallel.”
Kojima also went to other countries, including a visit to a game show, but all these trips were related to work. “Do not remember that I was just playing or resting. I also wrote a recommendatory reviews for books or movies, writing materials (for sites of Rolling Stone and Bunshun Online), conducted the interview, says kojima. I’m not exactly sure what for me is reading books and watching movies is a hobby or a job. Anyway, all this is converted into energy for a new game. In this sense, we can say that I dedicated 365 days a year creating games.”
Death Stranding is in development for PlayStation 4. The game’s release date remains unknown, but kojima is preparing this year a major announcement.
In may last year, AMD has shared his plans for the development of graphics cards in the coming years. GPU next-generation Vega is the code name of Navi, will go into production this year and will be available for 7-nm DUV factories GlobalFoundries using a multilayer memory HBM next generation will offer significantly increased performance and improved scalability. On the next Navi accelerators were known only timing: beginning in 2020, but the use of second-generation 7-nm EUV process technology.
Now the resource TweakTown.com reported on the launch of the first accelerators Navi during the event SIGGRAPH 2018, August 12-16. This will be the video card, professional grade — consumer Radeon RX in 2019. In turn, the site WCCFTech.com said that Navi will be the last, the sixth generation of accelerators AMD GCN architecture, on change which in 2020-2021 years to come is completely new and yet unnamed microarchitecture.
It is not known how strong the influence on the post-GCN-design had a former division Manager of the AMD Radeon Technologies Group Koduri Raja (Raja Koduri), from November last year to lead the Intel team on the development of discrete accelerators. However, leaving your post in AMD, he said, “I truly believe in our projects — Vega, Navi, and the next, and incredibly proud of how far we’ve come and where we’re going…”.
Created under his leadership, Vega graphics cards vastly inferior to the efficiency of the NVIDIA accelerators with architecture Pascal and become less attractive to players. And hope that the situation will improve products Navi, it can not be justified. At least, sources TweakTown.com claim that Vega was a disaster for AMD, as the Radeon team allegedly not confident about the future and believes that Navi will repeat the fate of Vega. After all, NVIDIA is enough to move to a new process technology to give a decent answer, not to mention the architectural improvements and the use of memory GDDR6 or HBM2. Last year, the share of NVIDIA graphics cards on the market exceeded 70 %.
At the time of GCN, which replaced the TeraScale in 2011 in the face of the Southern Islands graphics cards have been very innovative and forward-looking. Suffice it to recall the Radeon R9 290X and heavy-duty dual-processor graphics card Radeon R9 295X2, as well as the popularity of AMD’s products. Now in the graphics sector, “red” has become difficult to compete with “green” sales Vega kept largely on the mining of cryptocurrencies, and optimized accelerators Navi unlikely to change something in this regard.
We can only hope that AMD, as always before, will be able to reverse the situation and her new following the Navi (and, more broadly, GCN) architecture will return balance to the market of graphics cards.
Today the gaming community excited about the amazing news. The portal SemiAccurate claims that he has access to inside information regarding hardware, the PlayStation 5, which he is happy to share with your readers. The details did not confirm at the moment, so taking them on faith or not — a private matter (just in case it is not necessary). However, it is worth mentioning that the portal SemiAccurate even in 2013, spoke about the changing console cycle — the existence of plans PlayStation 4.5, which is currently know as the PlayStation 4 Pro.
SemiAccurate reports that the PlayStation 5 should have an APU consisting of 8-core Zen CPU and GPU-based Navi — both specifically designed for a specific system, as is usually the case with consoles. Recall that Navi is the boosters, which will replace the AMD GCN. Consumer Radeon RX graphics card with this chip on Board will go on sale in 2019, so its use in gaming consoles of the next generation very likely.
The article also claims that the hardware will be designed to support virtual reality. Likely, Sony will continue to take steps to promote the PlayStation VR headset.
In addition, according to SemiAccurate, a large number of devkitov has already been sent to game developers. This information pushes the idea about running the system in the coming years. If it is true, perhaps we will have an official announcement at this E3 and released in the holiday season of 2018 or early 2019.
But that seems highly unlikely. Development time of games has increased, the PlayStation 4 hasn’t even managed to get their major hits like The Last of Us Part II, Death of Stranding, Tsushima and Ghost of Days Gone. Their output is expected only in 2019, at least (except, perhaps, Death Stranding). So this early launch of the new system is unlikely to be positively received by gamers, which in the bulk is not yet ready to part with the PlayStation 4.
Not so long ago we reported that Xiaomi company confirmed the development of a smartphone gaming class Black Shark. Now available network sources turned out to be the details about this device.
Today it is known that the basis of the novelty will serve as a Qualcomm Snapdragon processor 845 with eight cores Kryo 385 with a clock frequency of 2.8 GHz, graphics accelerator Adreno 630 and cellular modem LTE Snapdragon X20. This platform supports a wireless connection Wi-Fi 802.11 ac and Bluetooth 5.
As now reported, the smartphone will hit the market in three versions. Younger will receive 6 GB of RAM and flash drive capacity of 128 GB. A more expensive option would be to carry on Board 8 GB of RAM. Finally, the equipment top modifications will include 8 GB RAM and flash module with a capacity of 256 GB.
As a software platform will be used by the operating system Android 8.0 Oreo. Specialized center Shark Space will provide access to in-game functions and various gaming settings.
Earlier it was reported that the novelty will receive a high-quality display of Full HD+ (2160 × 1080 pixels) with an aspect ratio of 18:9. Obviously, in the rear of the case will house a dual camera. Mentioned technology quick charge Qualcomm Quick Charge 3.0.
The smartphone needs to compete with the Razer device Phone. It is noted that the announcement of Black Shark could take place before the end of spring.
The abundance of rumors about the gaming smartphone Xiaomi, passing under the name of Blackshark, provide a plausible picture about the hardware base of the device. But evidence and references about the features of the “exterior” unique gaming smartphone from China until recently was not. And was only relevant to the online edition to publish unverified information as the others immediately spread fake news and introduced confusion. We are talking about appeared on the Network render allegedly showing the original appearance Blackshark. However, a more detailed study of the issue was that the picture shown is not the model Blackshark and portable console MatriMax iPlay.
To say that “gaming smartphone” Xiaomi Blackshark will be in reality a portable console with the ability to make calls and to work in networks 4G, yet due to the lack of real prerequisites for this. But it is known that unleash the potential of the gaming device will help traditional Android OS 8.x Oreo. Moreover, ceased to be a mystery and the date of presentation of novelties.
Xiaomi has taken the role of main investor and sponsor Blackshark, while the idea and the technical side of the project rests on the shoulders of engineers from Nanchang Xiaochang Black Shark Technology Co. The leadership of Xiaomi, in turn, does not hide this fact, as the interest in such initiatives is part of a plan to expand the range of branded products exclusive gadgets for gamers.
According to the benchmark AnTuTu and GeekBench, the “mobile console” Xiaomi Blackshark will receive Snapdragon SoC 845 and 6/8 GB of RAM, which allowed him to gain the first “synthetic” about 270 thousand points. Capacity embedded flash drive will be 128 or 256 GB depending on modification. The event in Beijing, scheduled for April 13, 2018, shall be the place of debut Xiaomi Blackshark.
More recently, the company Atari has revealed the official name of their new retro console, the Atari VCS. Last week the system was demonstrated in the framework of the Game Developers Conference in 2018 in San Francisco. The company shared his opinion regarding the device, but the reporters in attendance did not manage to try any games.
Employees CNet liked the design of the enclosure and the controllers. “Atari VCS looks like a product that you can be proud of and flaunt”, — the newspaper writes CNet. The only trouble is that the evidence of the operation of the device no. Atari brought the current system to the game developer’s conference — only layout. But he shared his interesting vision. “We all would like to make a BOOM, they say, she’s here, she’s amazing. This day would come, — said the Atari engineer Joe Moak (Moak Joe). — But today is not that day.”
Moreover, Atari is still not decided on the cost of the console and its release date. The reason for this including is that the AMD chip and operating system based on Linux still configured to work together.
Chief operating officer Atari, Michael Arzt (Arzt Michael) apologizes for what he could not reveal any details, including the characteristics of the console. But it still paints a picture of the product: a tiny full-fledged Linux PC with the Atari logo and more than a hundred classic and re-interpreted a bit of games on Board. Atari will also open the door for third-party developers who want to try to convert old projects into something new. So prospective buyers should expect more of these games — one example is the Tempest 4000, the sequel to the arcade action remake of Tempest for the Atari Jaguar.
“We are actively communicating with the developers who want either to move their game on [our] device, or to enter into an attractive partnership deal to recreate and reimagine the classic our intellectual property,” said Arzt.
Atari still has a good relationship with almost all publishers of classic games, including Activision. Arzt says that even if at the start you won’t find the coveted project, it may appear on the VCS in the future. And since the device is, in fact, a Linux PC, you will also be able to play the game distributed in Steam — but while Atari not sure how well that will work though projects like Borderlands 2.
The company reports that the Atari VCS will have a user interface for games and media like Netflix and YouTube (through the browser), as well as a full-fledged Linux OS that experienced users can configure. You will get the opportunity to connect a mouse, keyboard and any Bluetooth or USB XInput controller if you want, but VCS still offers a few of their accessories. One modernized version of the classic Atari joystick, is equipped with Bluetooth and the other in the manner of a modern gamepad Xbox One with asymmetric analog sticks. “It is impossible to introduce innovations in the controller,” said Atari CEO Fred Chesnais (Fred Chesnais), when asked about the similarity of one of them with a gamepad Microsoft.
By the way, this controller is the reason for the first delay output Ataribox (working title Atari VCS — note). Atari told about an undefined problem with the partner-manufacturer of the controller, forced the company to postpone an initial launch. But, according to the artists, this is the only problem caused a complete audit of the project that led to the postponement of the start.
“When we started digging a little deeper, I discovered many things that were, maybe, 90 % of what we wanted,” said Michael Arzt. As the company said last week: “We were not prepared to go forward, even with the slightest deviation”.
Now Atari is considering whether to upgrade to a newer and faster processor AMD, what chip Bristol Ridge, which had planned to use originally. “Us as fans, it is very important to get it right. said Arzt. — [Atari VCS] will be released when it’s ready.”
In July last year the once big games platformtarget Atari has officially introduced its own retro console under the working title Ataribox. Now the company has announced that the new console will be called the Atari VCS, introduced classical and modern controllers, and announced the delay of system start-up.
Inspired by the iconic silhouette of the original game system the Atari 2600, new Atari VCS looks pretty interesting in wooden style. Its minimal design looks very modern, but the console will offer classic designs. Atari is positioning it as “more than just retro” is absolutely the new device of platformtarget for the living room. But to wait longer than planned.
“Everyone in the Atari and each partner involved in the [start] of the new platform, as well fanatical for the brand and his legacy as our greatest supporters, explained Michael Arzt (Arzt Michael). We know how important it is to do it right, and therefore temporarily suspended the upcoming launch at the end of the year. It was a difficult decision, but we were not prepared to go forward, even with the slightest deviation. We hope the fans of Atari will appreciate our exceptional attention to detail and be just as happy Atari VCS, as we are.”