In season 2017 track and calendar of the Royal race remains the same, but the cars have become wider and now more like a huge expensive yachts that stand in Monaco. It seems that a return to the world of high speed will appreciate, but every year you see the same rake…
Despite the high speed, a series of games about racing kings in the past few years stalled on the spot. Real championship “Formulas-1” with an almost complete dominance of team Mercedes (this year, modest hopes and Ferrari), hybrid engines, new rules and updated cars – all this is somehow reflected in the game. But there is a mismatch of reality: in contrast to this championship F1here race cars McLaren go more stable and even faster.
The new part has as a Career and individual events, but it is interesting to mention the historical events and the Invitational event, where a player is offered a simple job that will make you sweat, after all, do they have driving a true formula of the classics, like car Renault 2006, which won the championship Fernando Alonso.
As always, the Central place F1 2017 is a career mode where you can create your driver, choose a room, enter a name, choose the country and a helmet. Game catch the previous years and proposes to use the same driver. However, edit character no one bothers. We’ve replaced the helmet and its color. The rest of the pilot remains the same.
Compared to last year career not much has changed: added new animations and interactions with the team. The game is slightly deepened in the paddock and even more shows the lives of a team of F1 from within.
But perhaps the most important change in comparison with previous years – updated system improvements and upgrades. The command center of research and development works in four main areas. The cars of different teams allocated different directions. For example, McLaren-Honda ‘s Achilles ‘ heel is the engine, so, sitting behind the wheel of the car, the first points earned in the course of practice, qualifying and the Grand Prix, literally stumbled into the power plant to get new items in 2-3 weeks.
In the case of the leaders (Ferrari, Red Bull, Mercedes) growth is of course easier, but there is something to upgrade during the season.
Like last year, the game has a number of tasks – mini-games in which you can earn points for development. They are given to perform in practice, qualifying and the race: a successful drive – a pledge of good development teams and better cars. Among job – training and the exact route on the path, ride with minimal tire wear and saving fuel for a certain time, qualifying pace and a special race to determine the optimal racing strategy.
Important for this season and especially for the above-mentioned McLaren-Honda is on the car you can change the details of the power plant, but busting them is fraught with fines of a few positions at the start. Every piece has a resource which should be carefully monitored. However, the cars in the game are not very realistic in terms of damage and receive the fine for the replacement of unnecessary parts is extremely difficult.
From the point of view of gameplay it is important to note the different procedures in the race. For example, the start can be configured with a warm lap to drive the track once again, bring the rubber in the operating temperature, try the brakes a couple of times, and even speeding up to maximum speed, check the operation of the transmission and engine. The start procedure has also become more complex: we need to keep the grip and regulate gas to the desired number of revolutions, and when the lights go out – drop the clutch and slowly drive to the first corner.
Surprisingly, in the first race – the Grand Prix of Australia – on the track appeared machine security. And as such dangerous situations did not happen, so we did not understand what was the reason behind the emergence of the pace car: like a small gathering and a light rain. In any case, we are talking about the game, and no broken car, no residues we have not seen but 2-3 laps driving behind the safety car, and a round blew the whole peloton.
Artificial intelligence is behaving quite arrogantly and makes seyfti car at a hurricane pace, and since the rule of ten cars distance between cars, the player will also have to seriously strain and push the trigger at the floor to at least keep up.
We played with the complexity of the AI 67 out of 100. This is a fairly high difficulty, but it is not so much in the ability of the computer racers, how many in desire to play Billiards, Carmageddon and Destruction Derby combined. To defend the rules against the mad max Verstappen (it somehow had the most encounters), Perez, Magnussen and the other is not just difficult, it is periodically necessary to use flashbacks, because that’s how they easy movement of the wheel carried You off the track, incidentally depriving the car parts, does not climb in any gate. Sometimes you have to lie very hard to impact. However, you can try to fight nice, going to turn parallel courses and later trying to slow down the enemy. At such moments, the game delivers a genuine pleasure.
Physics has remained the same: the car is driven quite simple and generally predictable. A challenge appears only while riding in the historic cars in races at the invitation. That’s where cars behave more or less unpredictable and really fun to play: you have to work the gas and brake, to catch the car in the turn and so on.
Graphically, the game is already a year that appears in the top League: 60 frames per second, perfectly traced slopes and marshals with flags. It is worth mentioning the work of Codemasters on the part of the draw new cars – all executed in minute detail.
Unfortunately, facial animation of the riders and team members remained at the same low level. Moreover, the characters are familiar to us from previous installments: PR Manager, race engineer – voice and an almost square face without emotion remained the same.
As for the audio – play happy: the sound of the engine, working transmission, race engineer – this is all well conveys the atmosphere of the races, as the Intro of the official broadcasts of F1 with the voice of David Croft, commentator of TV channel Sky Sports.
Codemasters once again tried to update the F1, but every year the game gets more boring as real racing “Formula 1”, where one or two teams fighting for titles. In 2017, an attempt is made to allocate in F1 some RPG-component – tree of a proof, as well as the rest of the previous parts of the competition within the team. But the game needs a fresh look. From the next part we are waiting for the processing of physics and add realism. Until now, the majority of accidents associated with the player and the artificial intelligence that rushes at You like a bull to a red rag, and almost ignores colleagues. Want to see the cars broke regardless of the player. And if we chose McLaren Honda, then kindly start another country with 45 positions of the fine, because the engine is blown. The same goes for other teams because when you go at a fairly high complexity and jostling for position, surprised when he saw the car of the weakest teams of the season – Sauber F1 – somewhere in the middle of the peloton. All the problems mentioned above give an improvement, but they have long annoying players. As well as the release of the game at the end of August, when it’s been half a season (11-12 the Grand Prix). Unfortunately, this vicious circle of production Codemasters can not break, but did not even try because they have legs.