HeroCraft will publish INSOMNIA, retro-futuristic version of Dark Souls developers from Samara

HeroCraft издаст INSOMNIA, ретрофутуристическую версию Dark Souls от разработчиков из Самары 2018-th may be the year of Russian RPG. In addition to Pathfinder and Ash of Gods on the virtual shelves will soon be INSOMNIA: The Ark. This story-oriented role-playing game from Dark Souls and Fallout. Its publication does HeroCraft Kaliningrad.

According to the publishers, INSOMNIA for them — one of the biggest publishing projects of the year. The contract with the developer, Studio MONO Samara — was signed last fall.

“All this time was actively working on the project we worked on the marketing, localization and other external tasks, while the guys continued working on the game itself,” — says the representative of HeroCraft.

The terms on which the trade was executed, not yet reported.

HeroCraft издаст INSOMNIA, ретрофутуристическую версию Dark Souls от разработчиков из Самары

The game itself is in development more than six years. During this time, the project managed not only to change the role system, but also to change the format. The developers abandoned the isometric view in favor of a third person.

Initially INSOMNIA has been created on money of the team. But after the first three years of operation, Studio MONO have successfully conducted two crowdfunding campaigns in a row. The amount of attracted funds amounted to $170 thousand.

For Studio MONO this is the first project. Moreover, the leading managers of the project have not worked in game development. Neither the first nor the second did not prevent the project to gain the approval of Chris Avellone and Brian Fargo.

HeroCraft издаст INSOMNIA, ретрофутуристическую версию Dark Souls от разработчиков из Самары

Masters can understand. The two main USP of the project is very quickly read. First, a synthesis of the classic in terms of storytelling crpgs with combat system reminiscent of the Japanese Dark Souls series. The second USP — retrofuturistic setting, which can be summarized as “Fallout in space”.

That’s just how it’s viable, we’ll know only after the release, the exact date of which is not. Details about the project can be found on his page in Steam.

If you have any questions on the history of the project, the peculiarities of its development, according to the terms on which they agreed to work with HeroCraft and as planned the project to advance, leave them in the comments — be sure to ask the teams.

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